i re-thought panel four and decided to make a full page image as a background since the conversation was ending and transitioning to something new. i resurrected a scene i created years ago as the back plate image that depicts hologram dancers in a club and then comped dante, vargas and orbit into the render.
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i rendered and comped in some hologram dancers.
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then i did some photoshop to get here.
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i also added a gradient from the top left corner to the bottom right corner so that the background doesn't over power the beginning of the page.
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using the newly created page as a background, i matched up the camera and lights and was able to get a good render of vargas pretty quickly.
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dante didn't corporate as much. this image took about a week of renders to work out the lighting, materials and hair.
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in addition to working out the lighting i had several issues w/the hair not rendering. for those of you that use the hair and fur in max it sometimes isn't obvious how or why it won't render. i've found that in most cases you can adjust the tile memory usage number, located in the environment & effects window, from the default 70 to something higher. in my case i was using 2048. @ this rez 2550x3300 max was crashing when it rendered the hair, thru trial and error i figured out that lowering this number to 1024 solved my problem. i have also noticed that hair and fur created in previous versions of max don't render completely and i've had to delete the modifiers and re-create the hair from scratch in order to solve the problem.
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next are the renders for orbit, same as before i animated him flying thru the panel and used the vray motion blur. after compositing all the images together i selectively picked out the ones w/the most impact that don't get in the way of the rest of the image. in photoshop i blurred and duplicated the different orbits for more motion blur.
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