Friday, November 20, 2009

Catch Me, Kill Me//Making of pg 23//part two


venti vanilla bean frap w/3 add shots, stoney gomez groove... and art... starting now...

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had to vacuum...
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because vargas and dante are in the same convo as the previous page i'm able to use the lighting and basic scene setup as before and just move the camera around.  you can see i put the vargas render in the background as reference to help pose and light dante.  the image shows the 3d scene set up, the story board and the render of dante.

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after putting dante and vargas into the same image the lighting isn't working at all.  i'd like to have some edge lighting on each of them coming from behind and try to put the importance on their dialogue.

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i moved some lights around vargas to create some rim lighting, turned down the fill light.

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same for dante.

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orbit, did a little animation and used the vray motion blur.

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w/no post on the right, on the left some photoshop curves, brightness/contrast and some of my background elements from previous panels for the environment.

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some word balloons and adjustments to orbit, i animated him over 10 frames and rendered w/motion blur in vray, and we have the first of four panels!

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